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// Find global reference - uses 'this' by default when available,
// falls back to 'window' otherwise (for bundlers like Webpack)
var globalRef = (typeof this !== "undefined") ? this : window;

// The main wrapping element
var SVG = globalRef.SVG = function(element) {
  if (SVG.supported) {
    element = new SVG.Doc(element)
    
    if(!SVG.parser.draw)
      SVG.prepare()
      
    return element
  }
}

// Default namespaces
SVG.ns    = 'http://www.w3.org/2000/svg'
SVG.xmlns = 'http://www.w3.org/2000/xmlns/'
SVG.xlink = 'http://www.w3.org/1999/xlink'
SVG.svgjs = 'http://svgjs.com/svgjs'

// Svg support test
SVG.supported = (function() {
  return !! document.createElementNS &&
         !! document.createElementNS(SVG.ns,'svg').createSVGRect
})()

// Don't bother to continue if SVG is not supported
if (!SVG.supported) return false

// Element id sequence
SVG.did  = 1000

// Get next named element id
SVG.eid = function(name) {
  return 'Svgjs' + capitalize(name) + (SVG.did++)
}

// Method for element creation
SVG.create = function(name) {
  // create element
  var element = document.createElementNS(this.ns, name)

  // apply unique id
  element.setAttribute('id', this.eid(name))

  return element
}

// Method for extending objects
SVG.extend = function() {
  var modules, methods, key, i

  // Get list of modules
  modules = [].slice.call(arguments)

  // Get object with extensions
  methods = modules.pop()

  for (i = modules.length - 1; i >= 0; i--)
    if (modules[i])
      for (key in methods)
        modules[i].prototype[key] = methods[key]

  // Make sure SVG.Set inherits any newly added methods
  if (SVG.Set && SVG.Set.inherit)
    SVG.Set.inherit()
}

// Invent new element
SVG.invent = function(config) {
  // Create element initializer
  var initializer = typeof config.create == 'function' ?
    config.create :
    function() {
      this.constructor.call(this, SVG.create(config.create))
    }

  // Inherit prototype
  if (config.inherit)
    initializer.prototype = new config.inherit

  // Extend with methods
  if (config.extend)
    SVG.extend(initializer, config.extend)

  // Attach construct method to parent
  if (config.construct)
    SVG.extend(config.parent || SVG.Container, config.construct)

  return initializer
}

// Adopt existing svg elements
SVG.adopt = function(node) {
  // check for presence of node
  if (!node) return null

  // make sure a node isn't already adopted
  if (node.instance) return node.instance

  // initialize variables
  var element

  // adopt with element-specific settings
  if (node.nodeName == 'svg')
    element = node.parentNode instanceof window.SVGElement ? new SVG.Nested : new SVG.Doc
  else if (node.nodeName == 'linearGradient')
    element = new SVG.Gradient('linear')
  else if (node.nodeName == 'radialGradient')
    element = new SVG.Gradient('radial')
  else if (SVG[capitalize(node.nodeName)])
    element = new SVG[capitalize(node.nodeName)]
  else
    element = new SVG.Element(node)

  // ensure references
  element.type  = node.nodeName
  element.node  = node
  node.instance = element

  // SVG.Class specific preparations
  if (element instanceof SVG.Doc)
    element.namespace().defs()

  // pull svgjs data from the dom (getAttributeNS doesn't work in html5)
  element.setData(JSON.parse(node.getAttribute('svgjs:data')) || {})

  return element
}

// Initialize parsing element
SVG.prepare = function() {
  // Select document body and create invisible svg element
  var body = document.getElementsByTagName('body')[0]
    , draw = (body ? new SVG.Doc(body) : SVG.adopt(document.documentElement).nested()).size(2, 0)

  // Create parser object
  SVG.parser = {
    body: body || document.documentElement
  , draw: draw.style('opacity:0;position:absolute;left:-100%;top:-100%;overflow:hidden').attr('focusable', 'false').node
  , poly: draw.polyline().node
  , path: draw.path().node
  , native: SVG.create('svg')
  }
}

SVG.parser = {
  native: SVG.create('svg')
}

document.addEventListener('DOMContentLoaded', function() {
  if(!SVG.parser.draw)
    SVG.prepare()
}, false)

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