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| Viewing file: Select action/file-type: import {CRS} from './CRS';
import {LonLat} from '../projection/Projection.LonLat';
import {toTransformation} from '../../geometry/Transformation';
import * as Util from '../../core/Util';
/*
* @namespace CRS
* @crs L.CRS.Simple
*
* A simple CRS that maps longitude and latitude into `x` and `y` directly.
* May be used for maps of flat surfaces (e.g. game maps). Note that the `y`
* axis should still be inverted (going from bottom to top). `distance()` returns
* simple euclidean distance.
*/
export var Simple = Util.extend({}, CRS, {
projection: LonLat,
transformation: toTransformation(1, 0, -1, 0),
scale: function (zoom) {
return Math.pow(2, zoom);
},
zoom: function (scale) {
return Math.log(scale) / Math.LN2;
},
distance: function (latlng1, latlng2) {
var dx = latlng2.lng - latlng1.lng,
dy = latlng2.lat - latlng1.lat;
return Math.sqrt(dx * dx + dy * dy);
},
infinite: true
});
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