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"use strict"

var Buffer = require("safer-buffer").Buffer

// == UTF32-LE/BE codec. ==========================================================

exports._utf32 = Utf32Codec

function Utf32Codec (codecOptions, iconv) {
  this.iconv = iconv
  this.bomAware = true
  this.isLE = codecOptions.isLE
}

exports.utf32le = { type: "_utf32", isLE: true }
exports.utf32be = { type: "_utf32", isLE: false }

// Aliases
exports.ucs4le = "utf32le"
exports.ucs4be = "utf32be"

Utf32Codec.prototype.encoder = Utf32Encoder
Utf32Codec.prototype.decoder = Utf32Decoder

// -- Encoding

function Utf32Encoder (options, codec) {
  this.isLE = codec.isLE
  this.highSurrogate = 0
}

Utf32Encoder.prototype.write = function (str) {
  var src = Buffer.from(str, "ucs2")
  var dst = Buffer.alloc(src.length * 2)
  var write32 = this.isLE ? dst.writeUInt32LE : dst.writeUInt32BE
  var offset = 0

  for (var i = 0; i < src.length; i += 2) {
    var code = src.readUInt16LE(i)
    var isHighSurrogate = (code >= 0xD800 && code < 0xDC00)
    var isLowSurrogate = (code >= 0xDC00 && code < 0xE000)

    if (this.highSurrogate) {
      if (isHighSurrogate || !isLowSurrogate) {
        // There shouldn't be two high surrogates in a row, nor a high surrogate which isn't followed by a low
        // surrogate. If this happens, keep the pending high surrogate as a stand-alone semi-invalid character
        // (technically wrong, but expected by some applications, like Windows file names).
        write32.call(dst, this.highSurrogate, offset)
        offset += 4
      } else {
        // Create 32-bit value from high and low surrogates;
        var codepoint = (((this.highSurrogate - 0xD800) << 10) | (code - 0xDC00)) + 0x10000

        write32.call(dst, codepoint, offset)
        offset += 4
        this.highSurrogate = 0

        continue
      }
    }

    if (isHighSurrogate) { this.highSurrogate = code } else {
      // Even if the current character is a low surrogate, with no previous high surrogate, we'll
      // encode it as a semi-invalid stand-alone character for the same reasons expressed above for
      // unpaired high surrogates.
      write32.call(dst, code, offset)
      offset += 4
      this.highSurrogate = 0
    }
  }

  if (offset < dst.length) { dst = dst.slice(0, offset) }

  return dst
}

Utf32Encoder.prototype.end = function () {
  // Treat any leftover high surrogate as a semi-valid independent character.
  if (!this.highSurrogate) { return }

  var buf = Buffer.alloc(4)

  if (this.isLE) { buf.writeUInt32LE(this.highSurrogate, 0) } else { buf.writeUInt32BE(this.highSurrogate, 0) }

  this.highSurrogate = 0

  return buf
}

// -- Decoding

function Utf32Decoder (options, codec) {
  this.isLE = codec.isLE
  this.badChar = codec.iconv.defaultCharUnicode.charCodeAt(0)
  this.overflow = []
}

Utf32Decoder.prototype.write = function (src) {
  if (src.length === 0) { return "" }

  var i = 0
  var codepoint = 0
  var dst = Buffer.alloc(src.length + 4)
  var offset = 0
  var isLE = this.isLE
  var overflow = this.overflow
  var badChar = this.badChar

  if (overflow.length > 0) {
    for (; i < src.length && overflow.length < 4; i++) { overflow.push(src[i]) }

    if (overflow.length === 4) {
      // NOTE: codepoint is a signed int32 and can be negative.
      // NOTE: We copied this block from below to help V8 optimize it (it works with array, not buffer).
      if (isLE) {
        codepoint = overflow[i] | (overflow[i + 1] << 8) | (overflow[i + 2] << 16) | (overflow[i + 3] << 24)
      } else {
        codepoint = overflow[i + 3] | (overflow[i + 2] << 8) | (overflow[i + 1] << 16) | (overflow[i] << 24)
      }
      overflow.length = 0

      offset = _writeCodepoint(dst, offset, codepoint, badChar)
    }
  }

  // Main loop. Should be as optimized as possible.
  for (; i < src.length - 3; i += 4) {
    // NOTE: codepoint is a signed int32 and can be negative.
    if (isLE) {
      codepoint = src[i] | (src[i + 1] << 8) | (src[i + 2] << 16) | (src[i + 3] << 24)
    } else {
      codepoint = src[i + 3] | (src[i + 2] << 8) | (src[i + 1] << 16) | (src[i] << 24)
    }
    offset = _writeCodepoint(dst, offset, codepoint, badChar)
  }

  // Keep overflowing bytes.
  for (; i < src.length; i++) {
    overflow.push(src[i])
  }

  return dst.slice(0, offset).toString("ucs2")
}

function _writeCodepoint (dst, offset, codepoint, badChar) {
  // NOTE: codepoint is signed int32 and can be negative. We keep it that way to help V8 with optimizations.
  if (codepoint < 0 || codepoint > 0x10FFFF) {
    // Not a valid Unicode codepoint
    codepoint = badChar
  }

  // Ephemeral Planes: Write high surrogate.
  if (codepoint >= 0x10000) {
    codepoint -= 0x10000

    var high = 0xD800 | (codepoint >> 10)
    dst[offset++] = high & 0xff
    dst[offset++] = high >> 8

    // Low surrogate is written below.
    var codepoint = 0xDC00 | (codepoint & 0x3FF)
  }

  // Write BMP char or low surrogate.
  dst[offset++] = codepoint & 0xff
  dst[offset++] = codepoint >> 8

  return offset
};

Utf32Decoder.prototype.end = function () {
  this.overflow.length = 0
}

// == UTF-32 Auto codec =============================================================
// Decoder chooses automatically from UTF-32LE and UTF-32BE using BOM and space-based heuristic.
// Defaults to UTF-32LE. http://en.wikipedia.org/wiki/UTF-32
// Encoder/decoder default can be changed: iconv.decode(buf, 'utf32', {defaultEncoding: 'utf-32be'});

// Encoder prepends BOM (which can be overridden with (addBOM: false}).

exports.utf32 = Utf32AutoCodec
exports.ucs4 = "utf32"

function Utf32AutoCodec (options, iconv) {
  this.iconv = iconv
}

Utf32AutoCodec.prototype.encoder = Utf32AutoEncoder
Utf32AutoCodec.prototype.decoder = Utf32AutoDecoder

// -- Encoding

function Utf32AutoEncoder (options, codec) {
  options = options || {}

  if (options.addBOM === undefined) {
    options.addBOM = true
  }

  this.encoder = codec.iconv.getEncoder(options.defaultEncoding || "utf-32le", options)
}

Utf32AutoEncoder.prototype.write = function (str) {
  return this.encoder.write(str)
}

Utf32AutoEncoder.prototype.end = function () {
  return this.encoder.end()
}

// -- Decoding

function Utf32AutoDecoder (options, codec) {
  this.decoder = null
  this.initialBufs = []
  this.initialBufsLen = 0
  this.options = options || {}
  this.iconv = codec.iconv
}

Utf32AutoDecoder.prototype.write = function (buf) {
  if (!this.decoder) {
    // Codec is not chosen yet. Accumulate initial bytes.
    this.initialBufs.push(buf)
    this.initialBufsLen += buf.length

    if (this.initialBufsLen < 32) // We need more bytes to use space heuristic (see below)
    { return "" }

    // We have enough bytes -> detect endianness.
    var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding)
    this.decoder = this.iconv.getDecoder(encoding, this.options)

    var resStr = ""
    for (var i = 0; i < this.initialBufs.length; i++) { resStr += this.decoder.write(this.initialBufs[i]) }

    this.initialBufs.length = this.initialBufsLen = 0
    return resStr
  }

  return this.decoder.write(buf)
}

Utf32AutoDecoder.prototype.end = function () {
  if (!this.decoder) {
    var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding)
    this.decoder = this.iconv.getDecoder(encoding, this.options)

    var resStr = ""
    for (var i = 0; i < this.initialBufs.length; i++) { resStr += this.decoder.write(this.initialBufs[i]) }

    var trail = this.decoder.end()
    if (trail) { resStr += trail }

    this.initialBufs.length = this.initialBufsLen = 0
    return resStr
  }

  return this.decoder.end()
}

function detectEncoding (bufs, defaultEncoding) {
  var b = []
  var charsProcessed = 0
  var invalidLE = 0; var invalidBE = 0   // Number of invalid chars when decoded as LE or BE.
  var bmpCharsLE = 0; var bmpCharsBE = 0 // Number of BMP chars when decoded as LE or BE.

  outerLoop:
  for (var i = 0; i < bufs.length; i++) {
    var buf = bufs[i]
    for (var j = 0; j < buf.length; j++) {
      b.push(buf[j])
      if (b.length === 4) {
        if (charsProcessed === 0) {
          // Check BOM first.
          if (b[0] === 0xFF && b[1] === 0xFE && b[2] === 0 && b[3] === 0) {
            return "utf-32le"
          }
          if (b[0] === 0 && b[1] === 0 && b[2] === 0xFE && b[3] === 0xFF) {
            return "utf-32be"
          }
        }

        if (b[0] !== 0 || b[1] > 0x10) invalidBE++
        if (b[3] !== 0 || b[2] > 0x10) invalidLE++

        if (b[0] === 0 && b[1] === 0 && (b[2] !== 0 || b[3] !== 0)) bmpCharsBE++
        if ((b[0] !== 0 || b[1] !== 0) && b[2] === 0 && b[3] === 0) bmpCharsLE++

        b.length = 0
        charsProcessed++

        if (charsProcessed >= 100) {
          break outerLoop
        }
      }
    }
  }

  // Make decisions.
  if (bmpCharsBE - invalidBE > bmpCharsLE - invalidLE) return "utf-32be"
  if (bmpCharsBE - invalidBE < bmpCharsLE - invalidLE) return "utf-32le"

  // Couldn't decide (likely all zeros or not enough data).
  return defaultEncoding || "utf-32le"
}

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